Turns out that I might need to create a separate thread in order to launch the commands, as the method that I am currently using is only good until things are done initializing. After that, no new gdk.Event's are issued, which means that the place that I use as a callback to launch sbCommand objects never gets called.
For an example of what I mean, check out r41 (just committed it) and run the sugarbot activity. No modification should be necessary, and it should launch the Terminal activity (which you need to have installed for this to work properly, obviously). After/during the "sleep '2'" statement, everything finishes initializing, which means there are no more Events flying around. That means that all of the 'type' commands will not execute until some event is created. To see this, launch the activity, and do not touch your mouse or keyboard for a few seconds. Then move the mouse, and the 'type' commands should execute shortly thereafter.
- Multithreading. Just have a thread that sits and does what the hooked code would otherwise do. This would allow me to separate the sbgui functionality from the execution of commands, which is a Good ThingTM.
- Find a way to generate some kind of empty gdk.Event after executing a sbCommand, if there are no other gdk.Event's waiting for processing.